1/6/2024 0 Comments Evirea planeshiftLockpicking: We added lockpicking as a new skill in game. ![]() So to craft your new bows you'll need to wait a bit, for now you will notice some new tools are available for purchase and some bows have changed their names to match the new dataset. Sword Making: we have improved the consistency of many sword crafting techniques, especially for platinum steel swords (see bug tracker).īow Making: the data has been implemented but the crafting book will be available at the next settings update. For example mixing a 200q and a 300q ingredient will result in a better quality than mixing a 50q and a 300q ingredient. Now the quality is generally averaged but favoring the mix of ingredients with the less quality difference. Stamina: We revised the rules used to calculate stamina usage when casting spells and in combat.Ĭrafting: Due to a bug when two or more items were combined the output item's quality was equal to the highest quality item. Wood will be the main ingredient you need to craft bows and some wooden weapon parts. You can now harvest Treestem Wood and White Oak Wood! Find the right spot and type /harvest wood. Harvesting/Mining/Fishing: now the harvested/mined resources' qualities will be handed out with 5 step quality increase (e.g. The spawn times has been increased while still keeping it short enough so harvesting points will be easily identifiable, this was done to encourage use of harvest and mining. We also changed the difficulty levels required to harvest, some plants and metals will be easier to mine while other more precious will stay as hard as they are. Natural Resources: Spawn locations of plants and plant parts have been reviewed and altered to improve visibility (some of them was spawning out of the map or in places unreachable by players). This should improve stability of the client and lower memory leaks. The tool revealed many problems, and the engine team fixed tons of memory leaks, pointer issues, variable initializations, numeric errors, memory bounds errors, and compiler warnings. Stability/Memory usage: We started to use a new static code analysis tool (Coverity). Merged some icons into a single file to improve performances. Added/improved graphical effects for 10 spells. Added item specific icons to display in the active magic window for items with magical (de)buffs, at the moment this does not include looted weapons but we hope to have support for that soon. ![]() Check them all.Īrt: Added three new skins which brings the total included in the client to five. ![]() UI enhancements: Under Options>Interface>Shortcut Bar and Active Magic Window, you can find many new options to customize these two windows, in particular you can change the button size, text size, type of display and many other options. Please note this is valid for Skills only (Blacksmithing, Sword. This means you'll be no longer required to go back and forth to the trainer to advance and you won't be required to spend Progression Points and money on it. Skill advancement: we're releasing one of the biggest changes in the gameplay of the last years: training a skill will now only happen through practice and there is no more the need for you to learn the theory from trainers. Finally this bug is fixed! Thanks to the Crystal Space team for the support. An immediate crash which required you to launch the game multiple times before it was working. Windows startup crash:One very nasty bug we had was just at client startup on Windows. You can update your client to get 0.6.1, or download the full version from our download page. During the last four months we worked hard to bring you another PlaneShift Release, 0.6.1 is now live! A big thank to all developers who participated in this release and to the players, who provided invaluable feedback on current and new features.
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